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| Current File : //usr/include/gdcm-3.0/gdcmARTIMTimer.h |
/*=========================================================================
*
* Copyright Insight Software Consortium
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0.txt
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*=========================================================================*/
#ifndef GDCMARTIMTIMER_H
#define GDCMARTIMTIMER_H
namespace gdcm {
namespace network{
/** \brief ARTIMTimer
* \details This file contains the code for the ARTIM timer.
*
* Basically, the ARTIM timer will just get the wall time when it's started,
* and then can be queried for the current time, and then can be stopped (ie,
* the start time reset).
*
* Because we're trying to do this without threading, we should be able to 'start' the
* ARTIM timer by this mechanism, and then when waiting for a particular response, tight
* loop that with sleep calls and determinations of when the ARTIM timer has reached its
* peak. As such, this isn't a strict 'timer' in the traditional sense of the word,
* but more of a time keeper.
*
* There can be only one ARTIM timer per connection.
*/
class ARTIMTimer
{
private:
double mStartTime; //ms timing should be good enough, but there are also
//high-resolution timing options. Those return doubles. For now,
//go with integer timing solutions based on milliseconds (DWORD on windows),
//but leave as doubles to ease transitions to other timing methods.
double mTimeOut;
//once GetCurrentTime() -mStartTime > mTimeout, GetHasExpired returns true.
double GetCurrentTime() const;//a platform-specific implementation of getting the
//current time.
public:
ARTIMTimer(); //initiates the start and timeout at -1;
void Start(); //'start' the timer by getting the current wall time
void Stop();//'stop' the timer by resetting the 'start' to -1;
void SetTimeout(double inTimeout);
double GetTimeout() const;
double GetElapsedTime() const;
bool GetHasExpired() const;
};
}
}
#endif //GDCMARTIMTIMER_H