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/*=========================================================================
*
* Copyright Insight Software Consortium
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0.txt
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*=========================================================================*/
#ifndef GDCMNETWORKSTATEID_H
#define GDCMNETWORKSTATEID_H
namespace gdcm {
namespace network {
/**
* Each network connection will be in a particular state at any given time.
* Those states have IDs as described in the standard ps3.8-2009, roughly 1-13.
* This enumeration lists those states. The actual ULState class will contain more information
* about transitions to other states.
*
* name and date: 16 sept 2010 mmr
*/
enum EStateID {
eStaDoesNotExist = 0,
eSta1Idle = 1,
eSta2Open = 2,
eSta3WaitLocalAssoc = 4,
eSta4LocalAssocDone = 8,
eSta5WaitRemoteAssoc = 16,
eSta6TransferReady = 32,
eSta7WaitRelease = 64,
eSta8WaitLocalRelease = 128,
eSta9ReleaseCollisionRqLocal = 256,
eSta10ReleaseCollisionAc = 512,
eSta11ReleaseCollisionRq = 1024,
eSta12ReleaseCollisionAcLocal = 2048,
eSta13AwaitingClose = 4096
};
const int cMaxStateID = 13;
//the transition table is built on state indeces
//this function will produce the index from the power-of-two EStateID
inline int GetStateIndex(EStateID inState){
switch (inState){
case eStaDoesNotExist:
default:
return -1;
case eSta1Idle:
return 0;
case eSta2Open:
return 1;
case eSta3WaitLocalAssoc:
return 2;
case eSta4LocalAssocDone:
return 3;
case eSta5WaitRemoteAssoc:
return 4;
case eSta6TransferReady:
return 5;
case eSta7WaitRelease:
return 6;
case eSta8WaitLocalRelease:
return 7;
case eSta9ReleaseCollisionRqLocal:
return 8;
case eSta10ReleaseCollisionAc:
return 9;
case eSta11ReleaseCollisionRq:
return 10;
case eSta12ReleaseCollisionAcLocal:
return 11;
case eSta13AwaitingClose:
return 12;
}
}
}
}
#endif //GDCMNETWORKSTATEID_H